At the River
We were approached by a client* to make a game which could be played by a group of people in a festival tent. *In the spirit of this year’s Playful, their name will remain hidden… The idea was that...
View ArticleThe Hidden Card Game
I promised I’d come back after Playful and write some more about the Hidden card game, giving more details about how the game worked. Every attendee received two random cards in their snazzy delegate’s...
View ArticlePlayable Supermarkets
A range of current loyalty cards Chromaroma was in effect a gamification and a Quantified Self facility for the public transport user, using the Oyster Card sytem. We wanted to explore how else we...
View ArticlePlayful on Video
Annie Machon speaking at Playful 2014 Mudlark’s New Year begins with something from the previous one: we are launching the videos from Playful 2014. The first three are available on our Vimeo channel...
View ArticleOn Location in Europe
Recoiling from the the startling news of yesterday’s vote here in the UK , I find myself looking at the post, as I was scheduled to write it, in a different light. We are well into the third year of...
View ArticleOn the final war path with Tribal
So finally we near the completion of development for our Tribal game as part of the Magellan game platform. It has been a long and complex process and many of our initial concepts have been modified in...
View ArticleEarly concepts for something new but hush hush…
We are working on a new project. We can’t talk about it but we are sharing some early concepts for you to look at and wonder what it might be. Early concept art for a new game
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